[Week04] Continuing the production phase


Hi Everybody!

We are still going on in the production phase. This means that the programmers are still writing code to make the control of the dash better and better (better control and feel). The artists keep making art assets and start balancing the game in a way that the players have enough room to dash and that there are enough traps.

Our progress so far

Previous week we touched up the art bible and tech doc, so now, for this week, the artists could focus more on making art assets and start balancing the game. We made the diagonal version of the tile, making other pickups and the first version of the background. The artists also started with the animation for the characters in Unity (using Anima2D). Currently the idle animation is ready and the running and dashing animations are in progress.

This is what the game looks like.

Short note: to identify which player plays which character, we will  use a colored outline so that we can keep the original color of the skin of the character. The characters will also look different of course, but now we have only made the viking character. Next is the knight!

We also still need to focus on level design, because at the moment it is very basic and doesn't allow for optimal movement and doesn't appeal to the feeling we want to create with our levels.


The programmers continued with making the feel of the dash better and better, and more control in the movement. The programmers had some crashes in Unity, with no reason behind crashes (random crashes). Sometimes we had conflicts (Perforce) with integrating new assets or code in Unity. Implementing the new features in the game was easier. New features are for ex. short time of immunity when you died, keyboard and mouse support for debugging, a positive and negative health pickup, giving the razor trap horizontal movement by describing the path mathematically, interpolating sets of points,... . Also the programmers did a bug fix for the collision. 

What are our next steps?

The artists will be continuing with making assets and balancing the game, and also the artists will be trying to implement the first animations and the first effects for the game. The programmers will be continuing with the dash and movement in common. If this done, they will start with other 'more simple' stuff that is needed for the game.

Files

DashingHeads_W4.zip 19 MB
Mar 19, 2019

Get [Group03] Doom Dashers

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