← Return to [Group03] Doom Dashers
Devlog
- May 14, 2019 by De Regge Gilles#dae, #DAE, #Howest, #gamejam, #2019, #2D, #stylized, #platformer, #game, #polish, #group03, #gameprojectHi everyone! Previous week we started with the polish phase. This means that we are busy with tweaking and fine tuning our game to make it more fun. Art Changes: - Kept changing the level design - Mad... Continue reading
- March 26, 2019 by RoelandVermeulen#2D, #DAE, #Game, #Unity, #platformer, #game design, #HowestHi everyone! We are now in the 5th week of developing our game and coming closer and closer to a finished product! Asset production is still the main focus for the artists while the programmers are wo... Continue reading
- March 19, 2019 by De Regge Gilles#dae, #DAE, #Howest, #Game, #Dashing, #Heads, #2D, #platformer, #Unity, #Group03Hi Everybody! We are still going on in the production phase. This means that the programmers are still writing code to make the control of the dash better and better (better control and feel). The art... Continue reading